![]() ![]() It uses Look Up/Down, likely due to the game requiring it. I know SS1 had wild controls, but even SS2 had odd controls for what we experience today. They should always be evolving to match what's expected of the times. Until there's real AI, I like this goal I heard from Age of Empires 2, I'm paraphrasing, they designed the AI to be challenging for the hardcore players but fun for the newcomer and casual gamer.Īlso the controls. Not only have many already played the original and know what to expect, gamers in general are better at gaming now and can make some challenges that once took a while now seem not-challenging. We also now have GI (Global Illumination) and stuff like Anisotropic Filtering that both would improve lighting. The entire lighting would have to be redone to meet modern standards. If you paused that frame, what else is wrong with the lighting? If you stared at it anybody can point out at least 3 or 4 other things wrong in that scene alone. On the ground the lighting there, if you look that's not 32-bit omni-directional lighting for sure. ![]() ![]() Like the lighting in the scene at 1:47 right as the elevator door opens. They're going todo more than just adding hi-res textures and models. Originally posted by splette:Here's a video from Nightdive which should give a good idea of how the SS2 Enhanced Edition will look like:īasically higher res models and textures but everything else remains the same. ![]()
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